"Sunday Scaries"

We've all experienced it. That feeling of mind-numbing dread that hits you late Sunday afternoon. That sorrow of knowing the weekend is almost over is met with the harsh reality that all responsibilities resume Monday morning.

Goal: I wanted to explore what role technology could play in mitigating the "Sunday Scaries" through observations, surveys, user-interviews, prototyping and concept testing.

COMPANY
General Assembly

COLLABORATORS

ROLE

N/A

TIMELINE

Feb.'20-Mar.'20
Capstone Project, UX

Initial Problem Statement

Young adults need a way to prevent or at the very least reduce the feeling of "Sunday Scaries."

User Research Methods

My goal was to better understand if and how users were impacted by the "Sunday Scaries," and design a process aimed at mitigating these Sunday blues. Through interviews, surveys, and observations, I began to understand the nuances within this problem space.

Interview & Survey

Interview and survey questions ranged from "How do you define 'Sunday Scaries'" to "Describe your favorite and least favorite Sundays." I learned the slight differences in how each person classified "Sunday Scaries" and the role productivity and expectation setting ultimately had on Sunday moods.

Observation

I asked a few participants to keep a log of their weekend activities and moods, to simulate "observing them." I found interesting trends around how the make-up of their weekend activities impacted their Sunday moods. For example, those who were productive, had time for themselves, and had a social activity were much happier on Sunday evenings.

Affinity Maps

By organizing responses into clusters, I could better identify trends in user responses. When looking at responses to "When Does it Happen," it was clear that over 90% of users felt the "Sunday Scaries" in the late afternoon, around 4pm.

Interview Insights

Around 4pm on Sundays, people begin to feel anxious and dread Mondays
People set high expectations on Friday around what they want to achieve over the weekend
People feel worse on Sunday after an unproductive or unfulfilling weekend
Procrastinating weekend work or chores makes "Sunday Scaries" worse
The most ideal weekends consist of being productive, having a social life, and having time to relax
Netflix is used to prolong Sundays but doesn't combat the "Sunday Scaries" feeling

Persona: Hi, I'm Sarita Patel!

Revised Problem Statement

Young adults in their 20s need a way to feel productive and like their weekend was well spent in order to reduce the impact of the "Sunday Scaries."

Proposed Solution

Creating an app for young adults to proactively plan and retroactively track their weekend activities and moods will help motivate young adults to make the most out of their weekends.

Brainstorm

I began to brainstorm solutions that would motivate young adults to plan feasible and fulfilling weekends. I combined insights from users with feedback from experts in the mental health industry, counselors and therapists.

Competitor Matrix

Once identifying the direction of the project, I took a high level look at competitors within this space. While there were plenty of "to-do list" type apps, there weren't any apps focused specifically on planning and monitoring longe- term weekend activities.

Prioritization Matrix

After ranking all app features based on priority and receiving user feedback, I was able to pinpoint which features my minimum viable product would target. While gamification, for example, was an element users wanted, this feature was not crucial to include within the initial concept.

Prototypes & Wireframes

Usability Test Insights

Stylistic Changes

Through observing users interacting with the prototype, I made smaller stylistic changes around where icons were located and what fonts were used.

Personalization

Users wanted to be prompted to fill out their ideal weekend composition prior to planning future weekends. Users also wanted space within each day to add personal notes/moods that were unrelated to activities. For example, a weekend might have had excessive "Alone time" because they were going through a break-up.

Gamification

Users really enjoyed the "Reports" feature that allowed them to see how their weekend compared to their "Ideal Weekend." Users wanted the option to compete with friends and family as a motivation to finish their work and complete all activities they had planned for themselves.

Prototype

View Prototype Here
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